Abstract
Objectives: This study explores the application of electronic games in occupational therapy rehabilitation in Saudi Arabia, focusing on therapists' knowledge, usage patterns, and perceived benefits and barriers.
Methodology: A cross-sectional survey was conducted among 103 occupational therapy professionals working in Saudi Arabia. The survey included 25 questions on the use of electronic games in their rehabilitation settings.
Results: The results revealed that only 39.8% of respondents currently use electronic games in clinical practice. Nevertheless, 87.2% of therapists acknowledged increased patient engagement as a major benefit, while 66.7% noted improvements in motor skills and motivation. Additionally, 67% of participants reported receiving no formal training in using electronic games, highlighting a need for structured educational programs. Other key barriers were reported, including high costs (68.0%) and lack of access to tools (67%).
Conclusion: The study concludes that while there is strong potential for electronic games to enhance occupational therapy outcomes, effective implementation requires investment in infrastructure, training, and culturally relevant resources. These findings align with Saudi Arabia's Vision 2030 goals for digital healthcare transformation and highlight the need for broader adoption of technology-driven therapeutic approaches.
First Page
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Last Page
134
Recommended Citation
Arafah A, Bajamal B, Alharbi J, Majhoom S, Qurban W.
The Application of Electronic Games in Occupational Therapy Rehabilitation in Saudi Arabia.
J. Med. Rehab. Sci.
2026;
3(2).
https://doi.org/10.64064/3122-3370.1029
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